Send a whale into The Deep
Pick a whale from your pod, keep up to 2 of its traits as Relics, sign a dive intent (free), then send one transaction on the real Whacky Whales contract. Supply drops for everyone, forever. Legendaries never dive.
Everything in one place: the loop, the numbers and the rules.
Pick a whale from your pod, keep up to 2 of its traits as Relics, sign a dive intent (free), then send one transaction on the real Whacky Whales contract. Supply drops for everyone, forever. Legendaries never dive.
Every dive pays 500 Plankton, and your very first dive pays double. Consecutive-day dives add +2% per day, capped at +20%. Legend numbers #1-#100 also carry the Founding Legend badge.
Put a Relic on another whale you own - same slot only. The Relic is spent, and rarer traits cost more. Metadata is rewritten on this server and OpenSea refreshes automatically. Every dived whale keeps a permanent Legend card.
| Rule | Value |
|---|---|
| Base reward per dive | 500 🦐 |
| Your first dive ever (once per wallet) | +500 🦐 (×2) |
| Founding Legend badge (legends #1–#100) | badge only, pays nothing |
| Streak bonus | +2% per consecutive UTC day on which you dive, max +20% |
| Rarity bonus | none - we don't pay extra for rare whales |
| Relics per dive | 0–2 traits, chosen before the dive |
| Dive without an intent (burned elsewhere) | Plankton only, no Relics |
| Lab swap (not open yet) | −150 to −600 🦐, by trait rarity (Rare 600 · Uncommon 300 · Common 150) |
| Relics on use | spent - the trait you replace is gone, not returned |
| Whacky Bag | −1,000 / 10,000 / 25,000 🦐 - real NFTs from the treasury, no second whale needed |
| Other sinks | none - the whacky wheel is spent in Coins, not Plankton |
| Season boundary | balances carry over - no reset, no haircut |
Plankton is points, not a token. The ledger is append-only on this server and can move on-chain later.
Deep Six is the daily puzzle at /daily. Every UTC day two schools are published and one whale in each is the answer. Guess a whale from the school and you are told which of its five traits the answer shares, and whether the answer is rarer. 6 guesses. You do not need a wallet to play, and the board is the same either way.
The shallows is one whale out of 100. The abyss is one out of 500, with the same 6 guesses, and it pays ten times as much for it. Both are playable every day and they keep separate streaks. The abyss opens once 500 whales have been mirrored; until then it says so. Being paid for it is what needs a whale: the daily rewards are for the pod, and a wallet holding fewer than 1 of them can play every day and earn nothing. That is what stops one person minting Coins from a hundred empty wallets.
| Rule | Value |
|---|---|
| Guesses | 6, on either board |
| The shallows | one whale out of 100, drawn from the living pod |
| The shallows, solved | 5 🪙, plus 1 for each guess you did not need |
| The shallows, missed | 1 🪙 |
| The abyss | one whale out of 500, drawn from the living pod |
| The abyss, solved | 50 🪙, plus 10 for each guess you did not need |
| The abyss, missed | 10 🪙 |
| Streak bonus | flat 🪙 for consecutive UTC days played, per board: +1 from day 2, +2 from day 7, +3 from day 14, +4 from day 28. Not multiplied by the depth: turning up is worth a little, playing well is worth a lot. |
| Surfacing | 1 🪙 a day at /daily, plus the same streak ladder |
| Who gets paid | a wallet holding at least 1 whale |
| Played logged out | claimable until midnight UTC by connecting in the same browser |
| Played for a pasted address | held for that wallet and paid when it signs in |
| Sinks | the whacky wheel, 100 🪙 a spin |
Coins are not Plankton, and there is still no exchange rate between them. Plankton exists because a whale dived; Coins exist because somebody turned up. Keeping the two ledgers apart is what lets the daily puzzle pay out without inflating the Plankton that Whacky Bags are priced in. The wheel is the single place they touch, and it is a lottery rather than a rate: you cannot choose to convert, most spins pay no Plankton at all, and the wheel stops paying Plankton for the day once it has handed out 2000 of it across everybody.
The draw is checkable. Each day stores the seed it was drawn from and a fingerprint of the pool, and both are published once the day is over, so the answer provably could not have been chosen after seeing anybody's guesses.
The one thing Coins buy. 100 🪙 a spin, on /daily, no cooldown and no daily limit. The spin is burned whatever happens. Twelve slices, and most of them hand some of it back: Coins out at 25, 50, 100 (break even) and 250, Plankton out at 10, 50 and 150, and one rare slice that pays 500 Plankton or, rarer still, a real Whacky.
| Prize | Chance |
|---|---|
| 100 coins, break even | 14.0% |
| The Deep keeps it | 13.0% |
| The Deep keeps it | 12.9% |
| 25 coins | 10.0% |
| 25 coins | 10.0% |
| 10 Plankton | 9.0% |
| 50 coins | 9.0% |
| 50 coins | 9.0% |
| 250 coins | 6.0% |
| 50 Plankton | 4.0% |
| 500 Plankton | 1.6% |
| 150 Plankton | 1.5% |
| A Whacky | 0.05% |
| Expected Coins back per spin | 43 of 100 |
The wheel pays back less than it takes, and that is the design. Coins have two faucets and this is the only drain, so a wheel that broke even would leave the balance climbing forever. The face is drawn as twelve equal slices because the rarest outcome is 5 chances in 10,000 and a slice that size would be a fifth of a degree wide; the odds above are the real ones.
The Plankton it pays is capped per day. Once the wheel has paid 2000 🦐 across everybody in one UTC day, the Plankton slices pay Coins instead until midnight. The Whacky slice needs a bag in stock; when the shelf has none left it pays the 500 🦐 half.
Every spin is decided before you press it. Before you spin we publish the SHA-256 hash of the seed your next spin will use; spinning reveals the seed. A seed that hashes to the number you were already shown cannot have been picked after the fact. The roll follows from the seed, the prize follows from the roll, and each spin stores a hash of the prize table in force, so a later retune leaves old spins checkable. It is all on the panel.
The Lab is sealed, and applying a Relic is not open yet. Changing a whale's traits means redrawing it, and that needs the artist's five layer files. We do not have them, so an applied trait would show in the metadata and never in the picture. Diving, Plankton and salvaging Relics all work as written, and nothing you keep expires. The rules below are the ones the Lab will open with, published now so the economics are not a surprise later.
The whale itself and a gas fee - one transaction on the Whacky Whales contract, at whatever the network charges that day. There's no fee to the team. Lab swaps cost 150-600 Plankton 🦐 depending on how rare the trait is, never ETH.
Yes, the whale dives into The Deep and becomes a legend with a permanent memorial card. That's the point: supply drops for everyone. Before diving you keep up to 2 of its traits as Relics, and you earn at least 500 Plankton (double on your first ever dive). (Technically, a dive is an on-chain burn.)
Whacky Bags (1,000-25,000 🦐), each one a real NFT out of the treasury and the one thing you can buy without owning a second whale. Also Lab swaps (150-600 🦐 each, by trait rarity). The whacky wheel is spun with Coins, not Plankton, though it can pay Plankton out. Plankton is points, not a token - it lives on the Whacky Whales site and the leaderboard.
Yes. When you apply a Relic in the Lab, the whale's metadata is rewritten and OpenSea is refreshed automatically. Same slot only (Head→Head), a 1h cooldown per whale, and no two whales can end up with an identical 5-trait set. Applying a Relic spends it.
No. Balances carry over into the next season - no reset, no haircut, no forced conversion. What you earned is yours. A new season brings new rungs and new goods, never a currency event.
The four 1/1s (#1 whacky no1, #1000 Whoker, #2068 Whalien and #10000 Molten whale) can never dive and can never be edited. They're the pod's crown jewels.